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The trick with each of these projects, as they’re all ‘genre’ ideas, is to figure out how much you go with the genre and how much you go against it, what you take and what you leave. Do you take a genre story engine and hide it under a non-genre design or do you take the design and form of a genre piece and use it to tell a non-genre story? I suppose I always try and cook up all the elements that are influencing me for a particular story – whether they’ve come from real life, other films, books, photos, comics – and bounce them around enough so that they meld into a new thing that works on its own terms rather than just as homage (or, to put it less politely, rip-off), kind of like burying the influence inside the body of the work rather than wearing it as a human flesh-mask.
Maybe the trick is trying to make sure that the influences are as diverse and far-flung as possible – not just ripping off your favourite genre film, but stealing from a variety of sources.
One of my favourite writers at the moment is a comic writer called Matt Fraction. He’s the writer of Casanova (a sci-fi adventure which references everything from Michael Moorcock to Barbarella to The Beatles to Fellini), The Order and The Immortal Iron Fist, in which (along with co-writer Ed Brubaker), he's taken what used to be a pretty second-string character (a 70s kung-fu millionaire) and invented a whole new back history for that character's superhero legacy, allowing him to throw in as many pulpy, Golden Age adventure story elements as possible.
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From manga/martial arts style character names:
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What's great about it is that the whole thing works both as a homage and as a modern take on those kind of Golden Age adventures. Fraction's never afraid to throw in a whole raft of allusions and references, keeping the whole thing afloat by a narrative propulsion that means that you're never too far away from someone getting kung-fu kicked in the face. (Even the moves have great names:'Cudgel of Misfortune', 'Whirlwind of Impending Doom', 'The Black Milk of Hell')
Of course, The Immortal Iron Fist is firmly in one genre (the superhero comic) while being heavily influenced by another (kung-fu movies), with a host of other pulp genres flying in as need be, so it's not exactly the kind of thing that I'd look to be doing with film, where it's harder to be as throwaway (in a good way) as it is in comics. But the sleekness of it is very appealing - the melding of the genre elements and references with a new and orginal story so that it's always the story that's pulling you along, dragging you through the pulp rather than asking you to stand there and admire it.